Chris Bell (coridan) wrote in mageawakening,
Chris Bell
coridan
mageawakening

Mage:The Ascension Traditions and Conventions in Mage: The Awakening


Many have purchased Mage: The Awakening in the hopes of using NWod Mage’s rules set for Ascension games. Inspired by eyebeams’s great notes., here are some of my own slightly more detailed interpretations of Ascension Traditions and Conventions in Mage:The Awakening Order format.

Arcana are renamed Spheres, obviously, but the format is otherwise as per Mage:The Awakening.

Please note that in this setup, Council and Union Mages get 2 Favored Spheres. The first one is the Tradition Speciality Sphere, which represents that Tradition’s seat on the Council of Nine (or 10, if using some kind of post-Reckoning/Ascension backstory or your game.) The second Sphere is one that resonates with the Tradition’s teachings overall. A Mage can substitute this second Sphere with one that fits whatever sub-faction of his Tradition he’s a member of. For example, a Vajrapani can substitute Forces for Life, which is the second favored Akashic Sphere. Finally, a Mage can decide to take only one Favored Sphere and not have an Inferior Sphere. These are Mages who have broad magickal educations and who have progressive viewpoints, integrating the teachings of other Traditions into their Paradigms.

Orphans are treated as Hollow Ones, except that they choose their magical tools and secret magical symbol set as they wish, but they don’t have Rote specialties. Being an Oprhan is a 4 point Flaw, unless you’re a Hollow One (in which case you’re taught the Hollow One’s loose, eclectic and romantically themed paradigmatic style and get their Rote specialties.)

Favored Resistance Attributes function as they do in Mage:The Awakened, granting one die to tests involving the attribute.



Akashic Brotherhood

Favored Spheres: Mind, Life
Inferior Sphere: Matter
Resistance Attribute: Resolve
Rote Specialties: Brawl, Weaponry, Athletics
Option: Akashic Mages pay ½ the cost for all Martial Arts backgrounds, as well as for connections amongst asian immigrant and religious communities worldwide.

Celestial Chorus

Favored Spheres: Prime, Fate
Inferior Sphere: Death
Resistance Attribute: Composure
Rote Specialties: Expression, Academics, Politics
Option: Choristers pay ½ cost for all social backgrounds that involve ties to groups of faithful and religious organizations. These may *not* be Mage-only backgrounds. These include backgrounds such as Contacts, Allies and Influence.

Cult of Ecstasy

Favored Spheres: Time, Mind
Inferior Sphere: Forces
Resistance Attribute: Resolve
Rote Specialties: Expression, Athletics, Socialize
Option: Cultists pay ½ cost for social backgrounds that involve the Arts or various counterculture scenes.

Dreamspeakers

Favored Spheres: Spirit, Life
Inferior Sphere: Matter
Resistance Attribute: Resolve
Rote Specialties: Medicine, Survival, Animal Ken
Option: Dreamspeakers pay ½ cost for social backgrounds involving indigenous and immigrant cultures, Shapeshifters or Middle Umbra Spirits, and pay ½ cost for acquiring familiars.

Euthanatos

Favored Spheres: Death, Fate
Inferior Sphere: Life
Resistance Attribute: Resolve
Rote Specialties: Investigation, Weaponry, Intimidation
Option: Euthanatos pay ½ cost for social backgrounds involving certain indigenous cultures, for contacts in any subculture that deals with death or dying, and for any contacts amongst Wraiths.

Hollow Ones
Favored Spheres: One of Choice
Inferior Sphere: None
Resistance Attribute: Composure
Rote Specialties: Occult, Survival, Socialize
Option: Hollows pay ½ cost for social backgrounds involving counterculture scenes and the sleeper occult underground (including Linear Sorcerers of various stripes).

Order of Hermes

Favored Spheres: Forces, Prime
Inferior Sphere: Life
Resistance Attribute: Resolve
Rote Specialties: Academics, Intimidation, Occult
Option: Hermetics pay ½ cost for social backgrounds related to the sleeper occult underground, sleeper academic and political circles, and to any Mages in the Nine Traditions (since the Order often takes up administrative chores in the Traditions no one else wants to deal with.) Hermetics also pay only ½ cost for any social backgrounds that have to do with Spirits from the Astral Umbra.

Sons of Ether

Favored Spheres: Matter, Forces
Inferior Sphere: Spirit
Resistance Attribute: Resolve
Rote Specialties: Academics, Crafts, Science
Option: Etherites pay ½ cost for any social backgrounds tied to the Sleeper scientific communities (legitimate and fringe).

Verbena

Favored Spheres: Life, Fate
Inferior Sphere: Space
Resistance Attribute: Composure
Rote Specialties: Occult, Intimidation, Medicine
Option: Verbena pay ½ cost for social backgrounds tied to the sleeper occult underground, certain indigenous communities and amongst certain groups of Changelings and Shapeshifters.

Virtual Adepts

Favored Spheres: Space, Mind
Inferior Sphere: Life
Resistance Attribute: Composure
Rote Specialties: Computer, Investigation, Science
Option: Virtual Adepts pay ½ cost for social backgrounds amongst the computer industry, online communities and the hacker underground.

New World Order

Favored Spheres: Mind, Fate (“Social Engineering”)
Inferior Sphere: Spirit
Resistance Attribute: Composure
Rote Specialties: Investigation, Stealth, Intimidation
Option: Men In Black pay ½ cost for social backgrounds involving law enforcement or for various government agencies involved in intelligence or law enforcement.

Iteration X

Favored Spheres: Matter, Forces
Inferior Sphere: Spirit
Resistance Attribute: Resolve
Rote Specialties: Academics, Crafts, Science
Option: Iterators pay ½ cost for Backgrounds amongst the sleeper scientific community (especially in the fields of computers and engineering.)

Progenitors

Favored Spheres: Life, Mind
Inferior Sphere: Spirit
Resistance Attribute: Composure
Rote Specialties: Medicine, Science, Academics
Option: Progenitors pay ½ cost for Backgrounds amongst the sleeper scientific (especially in medical, biology or drug research),medical communities, and the narcotics underworld.

Syndicate

Favored Spheres: Mind, Fate
Inferior Sphere: Prime
Resistance Attribute: Composure
Rote Specialties: Politics, Larceny, Socialize
Option: Syndicate Mages pay ½ cost for Backgrounds amongst big business, all forms of organized crime, and certain factions of Nephandi.

Crossposted to spysdemise and mageawakening
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